Knowledge about networks and user accounts

You should have at least a bit knowledge about a network and user accounts in a network.
E.g. How you can save files that everyone can access them.

Hardware: Any network rendering

  • Fileserver/NAS for project data:
    If you want to render on multiple machine, then you have do work on a fileserver. All project data (scene files, textures, output images) has to be saved on the fileserver.
    You can NOT use any files that are on your local harddrive.  Because the other machines do not have these files on their local drive. (Exception: You work/access your local drive via a network share name)

    Note Microsoft Windows Limitation: You cannot use Windows XP/Vista/7 for a fileserver if you are using more than 4 clients. You have to use at least Microsoft Server foundation (which is not much more expensive than win7)  
    Caching fileserver like GPFS/Avere/Lustre are not supported at the moment, there should only be one RR folder that all machines access. (This will change with v8.1). As RR apps cache themselve onto the local harddrive, this should not be an issue.

Hardware: For Royal Render

  • rrServer machine:
    1 Windows/Linux or OSX machine for the rrServer.
    OS: Windows (XP, 7, 10, any Server version, ...) or Linux (CentOS, Fedora, Mandrake...)
    Minimum Requirements: Ram: 2GB+ CPU: 2,5 Ghz single core, dual core recommended

    This machine can be the fileserver

  • Fileserver/NAS for the RR applications:
    1 fileserver which holds all RRender application files.
    You require a network share (or directory on an existing share), which is accessible by everyone. This folder has all client and submitter executables and all config files.

    It can be the same as the rrServer server and/or the same as the project fileserver.
    Caching fileserver like GPFS/Avere/Lustre are not supported at the moment, there should only be one RR folder that all machines access.